And that's why I decided to put together an overview of some of the key trends in the mobile industry that are already influencing the way we study, work and socialize, and will probably be an increasingly important part of our day to day life. You can find the slides and the video of my lecture, as well as a text recap, in this post.
Thursday, July 07, 2011
5 key mobile trends you should know about [Lecture]
Tuesday, June 07, 2011
iPad, AirPlay Mirroring and Apple TV: the new portable interactive white board that can do so much more
I'm still digesting all the new announcements, but here's one particular feature of iOS 5 that I think could really be a huge hit in our classrooms: AirPlay Mirroring.
AirPlay Mirroring brings the ability to mirror your iPad screen through Apple TV. You can see a short demo in the video I've embedded below.
Now, imagine this setting: instead of hooking your classroom overhead projector to the painfully slow computer on the teacher's desk, connect it to the $99 Apple TV. And then use AirPlay Mirroring on your iPad to share presentations, your web browser or any of the 90,000 (!) beautiful apps for the iPad.
And the best thing? You're free to walk around the classroom and let your students interact with the apps.There are of course already several iPad apps that can help you turn your tablet into an inexpensive, portable interactive white board, but with this set up you could do so much more. It's not limited to an app - you can do anything you can do on your iPad. Not to mention the setup is super portable, so you can take it along to any classroom you visit, not just at your own school.
Unfortunately, AirPlay Mirroring isn't out yet; it will be available in fall with the release of iOS 5. But I still think we'll be seeing some nice uses of iPads hooked up to the not very expensive Apple TVs through AirPlay Mirroring. Bringing the magic of the iPad to the classrooms or meeting rooms, enabling people to work together just by passing the tablet around the room.
Saturday, March 05, 2011
iOS, Android and Windows Phone 7: the classroom potential [Part 2]
In part 1, I talked about my personal experience with three of the most popular operating systems for mobile devices of today and the future. In this post, I'd like to continue my analysis by looking at which OS has the biggest potential to become a hit product of our classrooms.
So, we have three main contenders running for classroom OS of the year:
- iOS, the app focused OS running on incredibly sexy Apple mobile devices,
- Android, the geeky OS of many choices and opportunities that can even be installed on an e-book reader and
- Windows Phone 7, Microsoft's attempt to catch up by focusing on a simple user experience (and making Apple fans feel bad for liking a Windows device).
What the school is looking for
And we're at Sunnydale High School. Helen, the principal, really wants to make their school cool and fun by providing their students and teachers with one-to-one technology. After all, it's so hard to capture students' attention these days, and being proficient with computers will surely give students a competitive edge in the information society of the future.
But here's the thing: the school is on a really tight budget and they have to decide what to invest in. Should they install interactive blackboards in every classroom? Get a computer in every classroom? Give each student their own computer?
That's all very expensive, and the investment they made in those tiny netbooks two years ago didn't really pay off. Nobody likes them. The teachers hate them because the screens are so tiny and because Word is so slow to use. The students hate them because they are slower than the computers they have at home and because even their phones provide a better Facebook experience. And the IT stuff hates them because they are just as annoying to maintain and support as their big brothers in the computer lab. So, the netbooks are mostly collecting dust in the closets. or being used as paperweight - at least something they're sort of good at.
Is the answer in those new mobile, post-PC devices everyone keeps talking about? Let's take a look!
Friday, March 04, 2011
iOS, Android and Windows Phone 7: the facts and my experience [Part 1]
Q4 2010 brought a big milestone to the mobile industry: smartphones outsold PCs for the first time ever. And that's not even taking into account tables and iPods that provide similar functionality. In short, mobile devices - or "post-PC devices", as Steve Jobs calls them - are hot stuff right now.
However, it's easy to get lost and confused by all the devices and even by all the mobile operating systems we can choose from. Apple is certainly leading this new revolution with the iPhone and the iPad, but other software and hardware companies are trying their best to catch up and capture our imagination.
Last Summer I started blogging at Mobitel Tehnik, a blog about mobile technologies, on which my posts (in Slovenian) mainly cover news and tips related to mobile app development. As part of my assignment, I've been using and following the development of some of the recently most popular smart mobile operating systems on the market.
That is why I've decided to sum up some of the thoughts and experiences I've had with various platforms on my blog in two parts: in the first part, I focus on introducing facts and my personal experience with 3 of the most talked about smartphone operating systems: Apple's iOS, Google's Android, and Microsoft's Windows Phone 7. And in part 2, I will try to imagine the potential of using iOS, Android and WP7 mobile devices in classrooms.
Ok, so let's take a look at the facts and my personal experience with each of the three platforms first.
Thursday, January 13, 2011
Mobile single-tasking leads the way to a more human friendly desktop

The web seems like somethings everyone should know how to use by now. But what about the less experienced aka the majority of users? Do they really know how to use their browsers? And understand what's going on on their computer screens?
I think computers are still mysterious, magic boxes for a lot of people outside the tech savvy crowd, and we need to keep looking for solutions that can change that perception. Perhaps by learning from simple, easy to use, user centered mobile devices, like the iPad.
The web is a strange place for the average user
As a reader (or occasional visitor) of this blog, you probably have a good basic understanding of how the web works. You're probably familiar with the concept of a web browser and how your browser interacts with web servers to display different web locations. You know how to copy, type and check the URL of a website to make sure you've opened the right web page, and you're probably reading this page in one of the many tabs open in your browser, perhaps even an RSS reader.
But all of the above isn't such an easy task for everyone. If you think the web is easy to use, I challenge you to observe the way so-called "average users" interact with it. Users, who have never received any real training, and are not really interested in understanding how the whole system works. They just want to check their e-mail, share photos on Facebook or find a store's phone number on the web.
I have seem that many times in the past few months (while trying to teach them how to use a pretty complex online tool), and I must say it has changes my perspective. The web just seems like a different place for the average user than it is to me or probably you. It's a place where the Google search box is your starting point because you don't know the URL of your school's website, it's a place where you only use one window at a time (tabs? what tabs?), it's a place full of confusion and notifications you don't really understand. Update? Pop-ups? RSS? Java script? Is that even English?
It's just so different from the world we, the tech crowd, live in. It's not a world where the lack of multitasking before iOS 4 was a problem, it's a world where no multitasking is a great feature.
Why do you make me switch windows and apps?
It's certainly something that we should all keep in mind when designing user interfaces and user experiences on the web. You think your registration process, which requires e-mail confirmation, is simple? Think again. The average user doesn't want to switch windows and apps, and doesn't want to read your friendly instructions about activation and other nonsense. They just want to get things done.
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| Photo: Microsoft.com |
Let the OS do the work and just enjoy the ride
Many of the features that make current smartphones so pleasant to use, were first introduced by Apple. Of course, a lot of skeptics laughed at the lack of multitasking, physical keyboard and what not, but 4 years after the original iPhone came out, everyone is trying to make a better iPhone. Not a better smartphone per se, but a better iPhone. And even though the geeks love Android for being a more open platform, iPhone keeps setting the standard for the high-end smartphone market.
And I think Apple is actually on the right track again with the concept of Mac OS X Lion, the next major upgrade to their desktop OS due to be released this summer. Lion will take a bold step at bringing features from the mobile world - the magic of iPad, as they call it - to the desktop. A unified place to download, buy and update your applications, a launchpad with big, colorful icons, and full-screen apps that take away all the distractions of your desktop.
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| Photo: Apple.com |
Mobile devices are changing our expectations
While the emphasis in the discussions about the mobile revolution often seems to be on portability and the business opportunities of mobile apps, let's not forget about how all these mobile devices are changing the way people interact with computers and their expectations.
We are already seeing examples of how the iPad and similar devices are influencing web design, and I definitely think that's a positive trend that will make more and more web destinations feel more natural and uncluttered. Now is the right time to take a look at the web sites we build and maintain, and figure out how to make it more mobile and consequently human friendly.
And the end result will not be something just the less tech savvy users will enjoy; I think we can all benefit from less clutter and distractions. After all, it makes much more sense to have interfaces that adapt to the way people think, than to have people adapt to interfaces they have to use.
Additional readings:
- How iPad Affects the Way we Design Websites? | Inspired Magazine
- 4 ways tablet computing is influencing web design | memeburn
- How the iPad Is Transforming Web Design (case studies) | Mashable
- Apple Previews Mac OS X Lion | YouTube @BNETvideo
Tuesday, May 11, 2010
Having Fun and Getting Fit: An Overview of Exergames
It's been a while since I've embarked on a quest to find the best exergame aka geek friendly exercise, and throughout the course of my journey I've tried out many different games (mainly on Playstation 2 and Nintendo Wii), so I thought I'd do a little overview of what you can expect to gain from different types of exergames.
Casual Exergames: Lots of Fun with Friends
Examples: Wii Sports, Mario Cart Wii
Most Wii games fall into this category and I would also include games supposedly more focused on exercise, like Wii Sports. These games count on a limited amount of moves, and you don't even have to invest a lot of effort into the right moves to make it through the game. The focus is on fun rather than burning calories and these games usually won't hold your attention for long.So, don't be fooled by the Sports in the title; these games won't really prepare you for any real sport, but the plus side is that they really are a lot of fun to play when you're having friends over!
Medium Intensity Exergames: Balancing Fun and Exercise
Examples: Dance Dance Revolution (DDR), Eye Toy Kinetic, We Cheer, Wii Fit
The games in this category can be quite demanding, especially if played on higher difficult levels, although they sometimes don't get your whole body moving (for instance, We Cheer is mostly a good exercise for your arms). But be prepared to spend a lot of time navigating menus, choosing exercises, songs and what not. Also, be prepared to invest some time in making sure your moves are detected properly, which can be quite frustrating and can spoil your immersion in the game. However, if everything works fine, these games provide a lot of fun and some exercise, but a lot of time is lost on pointless tasks (and if you're out of luck, a cumbersome navigation through menus).The bottom line is: if you invest enough energy in these games, they can make you sweat, but you have to play these games a whole lot (read: at least an hour per session) before getting any real results.
High Intensity Exergames: Emphasizing Exercise
Examples: My Fitness Coach (Wii)
Interestingly enough, the highest intensity exergame I found for the Wii doesn't even use the motion sensing abilities of the Wiimote or the Wii Balance Board. It's just a continuos exercise routine that really gets you moving around. It's up to you to make sure you're doing the right thing, but if you're interested in getting fit, you should have the motivation for that anyway. What I like about My Fitness Coach is that you only have to choose the duration and daily focus of your workout, and everything else is done for you. No wasting time on menus, you're just asked to assess the difficulty of the workout after completing major sections, so that the next workouts can be adjusted accordingly. A great feature is also that you are asked to do a Physical Challenge every 10 workouts, so you can really track how your workout affects different parts of your body.All in all, My Fitness Coach is a real exercise that will can have real effects on your fitness level if you decide to stick with it. And it's a nice way to get prepared for more difficult forms of exercise if you're starting from scratch.
Leaving the Game Consoles: Nothing Beats the Real Deal
Examples: Nike+
Not surprisingly, at the end of my exergame journey I came to the conclusion that nothing beats the real deal: going out and running. But as a true geek I wasn't prepared to settle for a workout without gadgets, so I decided to give Nike+ iPod Sports Kit a try. While it's not a true exergame, it's a great gadget that can keep you motivated and provides real-time feedback during your runs. After every run, I love to see how the latest run compares to previous ones, compete in different online challenges with or against other runners and set personal goals to beat.
As you can see from my profile, I haven't been using Nike+ for long, but I find it very easy to decide to go for a run after seeing how close I am to a goal or how other runners are beating my distance. Nike+ brings elements of games to real exercise and that I think is the winning combination.
Exergames: Easy Start and a Filler Activity
So, what exactly is the role of exergames then? Are they worth it?
If you're looking for something that will help you to get up from the couch, I'd suggest starting with some of the Medium Intensity Exergames I listed and then progress to Higher Intensity or outdoor activities. Having fun can really make you appreciate exercise and I found less intensive games like Wii Fit to be a great way to get used to regular workouts, but you'll probably soon feel the desire to progress to something more demanding (especially if you want visible results).
Apart from providing an easy start, exergames can also provide you with an exercise option on days when you feel like taking a little break, but still want to workout. For example, my current workout routine includes Nike+ running around 3 times a week and My Fitness Coach in between to strengthen specific body muscles. And when I just feel like having fun, a dose of We Cheer can also provide some light exercise.
To sum it up: exergames do have some positive effects, but don't rely on exergames alone to get fit. I can certainly recommend using them as a fun way to encourage and maintain regular exercise - but don't forget that there are also gadgets like Nike+ that can make serious outdoor activity more enjoyable.
Thursday, January 11, 2007
Reinventing e-learning
Yesterday I finally got the chance to actually see Steve Jobs' MacWorld Keynote during which he introduced and presented the Apple iPhone (the name is still a controversy) and I'm still amazed at what they've managed to create - especially when compared to other related products on the market. In the last years mobile phones have been getting new features and mainly they stopped there. We'd constantly get new features: the ability to play MP3s, video calls, improved browsers, better cameras etc. but little change to the UI or drastic hardware improvements. And "smartphones" with Symbian seemed such a good idea (wow, would you look at all of the features?) but the excitement would soon disappear after actually trying to use one in real life: these phones are frustratingly slow, practically useless if you want to make a quick call or quickly write a note, and also crash quite often. But manufacturers didn't seem to care about that - the important thing was to come out with new features! Until... Apple entered the game and reinvented the phone. And they didn't just try to make a better mobile phone and follow the trends; they presented an innovative new product that focuses on usability! Usability is a key feature that has been neglected for a looong time by other mobile phone manufacturers. Apple iPhone just seems so... simple, yet powerful - just like the iPods. I don't know about you, but I can really see myself using it in real life, real time. And nobody really saw such iPhone coming. There were many predictions for what was coming, but all included separate products - in general we were waiting for a better iPod with video, a mobile phone, some hoped for a tablet computer etc. - but what Apple did was to combine a set of features and devices into one brilliant product that is years ahread from what's on the market right now. And it's clear that they did it for the users.Ok, so what's all that got to do with e-learning? Well, I think that the situation in e-learning is in some way similar to the one in the mobile phones market that I've just described. We keep adding new technologies - oh! let's do video conferences! let's do podcasts! let's move everything online! etc. - and often ignore what our users (students) really need. They won't learn better just because we'll present a topic with the super new technology - it might help, but it might frustrate learners if used in an improper way. We need to think outside the box, try to focus on the learners and be brave and innovative in ways that nobody can yet imagine! I don't think the winning combination is just adding all the cool technologies that are coming around, but to combine what we have and invent something new in an unique way that will be fun, engaging, effective and that users can relate to. We should try to achieve iLearning (i as intelligent, not just i as internet) for the users and not for our own egos.
And some educators are already doing that by focusing on the learning and not on the technology. And they do that by using technology just as a tool to achieve their goals. But unfortunately, too many people still believe that e-learning means backing up traditional "learning" (I prefer to call that passive transfer of facts) with e-technologies. Just yesterday our faculty received an e-mail from a company (let them remain unnamed) that is offering development of e-learning materials and online courses. I was of course curious to see how they do it and was absolutely shocked to see what it is that they are trying to sell. The first thing that shocked me in their presentation was that they advertised e-learning as a way to lower teaching costs and making teaching easier for the teachers. I definitely don't think this is the case. E-learning can in fact be more expensive to prepare and it definitely is more demanding for the teachers (well, at least if we want to do it the iLearn way)! Which is definitely a good thing! E-learning shouldn't be a tool for the lazy teacher, but should be used by teachers that care and want to engage students in learning in different ways. Then, the second thing that almost made me fall off my chair were the unnamed company's sample "learning" materials. The materials were made in Flash and included a poor PowerPoint-like presentation with cheap graphics and a voice narration by somebody that didn't really care about what was being said, and no way to pause or navigate through the whole thing. You just have to wait for the thing to play through (did I mention the at least 5 seconds long useless pauses between slides?). I of course gave up after a minute or two. And then I went on to check the sample "online course", which basically consisted of a series of "learning" materials (created in the manner I already described) that were indexed by chapters.
Had the thing been done by 4th graders, perhaps it could be said the materials were cute, but this was created by a group (not a small one mind you!) of adult "professionals" and they are trying to SELL this as e-learning! That made me a bit angry and also sad because of the thought that some school/faculty might actually buy it because they want to try out the oh-so-popular e-learning.
I know that what we're trying to do at our faculty is just a little piece of e-learning, but at least we're trying hard to find new ways (and the focus is on new ways, not new technologies) in e-learning that will not be just a way to advertise how cool we are, but that will actually be relevant to our students. And after seeing that awful example of "e-learning" yesterday I realized that we must try even harder to get closer to iLearning and we must also spread the word about what e-learning really is. Or perhaps we should start using another word for e-learning that isn't just about passive transfer of facts through electronic channels, but that is is about the learners. Yes, perhaps it isn't such a bad idea to start using the word E-learning 2.0 (view my previous post on this).
So, I really think that even in the field of (e)learning we can learn something from Apple products that are incredibly focused on its users and pay great attention to usability and tiny details that solve simple problems (example: the MagSafe Power Adapter). And I'd like to conclude this post by following Steve's example and quoting great hockey player Wayne Gretzky:
Tuesday, January 09, 2007
The Apple iPhone is (finally) here!
Anyhow, the iPhone has a really revolutionary multi-touch screen that looks pretty simple and efficient (I can't wait to get my fingers on one!) and it runs Mac OS X so it's much much faster than current Symbian based "smartphones". That is why I really think it'll also be a great learning device (although the price will be quite high for some time). What else is there to say but: keep them coming Apple! Personally I can't wait for an improved iWork suite - hopefully with track changes and cross references ;)
For more info on the iPhone check out the new site: http://www.apple.com/iphone/
Tuesday, October 31, 2006
Essential Widgets (a list)
Here are the widgets I keep in my Dashboard at all times:
- Apple Logo - it's just an Apple logo that makes my Dashboard a bit more pretty ;) You can choose your favorite Apple logo color or pattern (my choice is Snow).
- Calculator - a simple calculator that comes with the OS.
- Calendar - as the name explains, it's a calendar and it comes with the OS.
- Dictionary - comes with the OS and lets you search the built-in dictionary.
- DoBeDo - a widget that shows tasks (ToDos) from iCal. It has many settings, skins, and enables editing and printing of tasks.
- Easy Currency - a currency converter with many different currencies (even Slovenian tolar). A must for me now that we'll be switching to Euros.
- iCal Events - as the name explains, this widget shows future events from iCal. A great match for DoBeDo (I even use the same skin for both widgets).
- Movie Locator - type in a movie title and Safari will open the movie's IMDB page.
- Screenshot Plus - a great widget for making screenshots without having to remember all those screenshot shortcuts of Mac OS X. You can take screenshots of the entire screen, a widget, a window or part of the screen. The widget also has a preview option.
- Stickies - an electronic version of PostIt notes that comes with the OS. One of the most useful widgets for me. Currently I have 4 different stickies on my Dashboard (each is of course of a different color).
- TheDailyGrind - a great widget to keep track of time spent on different projects.
- Weather - well... it's a weather widget :) It comes with the OS and I just love its look.
- Wikipedia - search Wikipedia on your Dashboard with this widget.
- ColourMod - a sleek widget that lets you pick a color and displays the color's values in HSV, RGB, Hex, CMYK.
- HTML Tidy Widget - this widget checks HTML code and ads missing tags or points out errors in the code.
- iChrono - a cool stopwatch.
- News Reader - an RSS reader that can display RSS feeds from multiple sources. I now use Safari as my RSS reader, but this widget is pretty cool as well.








