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| Over a hundred people at the first Rails Girls Ljubljana workshop! Photo by: Katarina Jazbec |
Monday, December 17, 2012
When magic happens at Rails Girls Ljubljana
Thursday, July 07, 2011
5 key mobile trends you should know about [Lecture]
And that's why I decided to put together an overview of some of the key trends in the mobile industry that are already influencing the way we study, work and socialize, and will probably be an increasingly important part of our day to day life. You can find the slides and the video of my lecture, as well as a text recap, in this post.
Tuesday, February 01, 2011
iMoot 2011 to explore New Directions
MoodleMoots, conferences dedicated to users, administrators and developers of Moodle, our beloved open-source learning management system, have always been my favorite events for exchanging learning and teaching experiences. This year, I'm particularly excited about attending iMoot2011, the second annual web based International Moodle Moot.
iMoot2011 will be running from 30th April to 3rd May 2011, 24 hours a day to accommodate different time zones. If you want to get involved as a presenter, you can submit presentation proposals and academic papers by February 19th, or register as an attendee (got my early bird registration yesterday!).The theme for iMoot2011 is New Directions, a fitting title considering Moodle 2.0 has finally been released at the end of last year. However, it's good to know that Moodle's new directions won't be the main focus on the conference; instead, the goal of the conference will be to explore the potential of using new technologies and pedagogical ideas in an evolving online learning space, where Moodle is just a piece of the puzzle.
You can find more info about the conference on the official iMoot2011 website. I'm certainly looking forward to participating in the conference, getting new ideas and meeting new and old Moolde buddies. Will you be joining us?
Sunday, December 19, 2010
14 great tools for teaching, learning and collaboration
And I just realized I haven't shared this list on my blog yet, so here it is: 14 great tools that can help teachers create interactive content, collaborate, and facilitate learning. All of these tools are free and available either online or on multiple platforms (Windows, Mac).
Desktop software
Hot Potatoes - a simple, free tool for creating quizzes and other interactive activities that can be easily included into Moodle.
eXeLearning - a free, open source software for creating and publishing web content. Teachers can easily export content into SCORM and add it to Moodle. Great for our teachers because it's also available in Slovenian (and other languages).
Xmind - an open source brainstorming and mind mapping tool.Google tools
Google Docs - easy to use collaborative tool for documents, spreadsheets and presentations.
Google Sites - a simple tool for creating web pages.
Blogger - free, simple to use blogging platform. If my grandpa can use it, so can your non-tech savy teachers and students. Love the fact that you can have private blogs, available only to specified readers.
Picasa and Picasa web albums - Google's free image organizer and editor that also supports free web albums. I admit - I don't really use Picasa (I have iPhoto on my Macs), but my grandpa loves it, so I like to recommend it to non-Mac folks.Multimedia
ScreenToaster - free online screen recorder. Can easily be used for simple screencasts.
Audacity - open source audio editing software. Again, as an iLife user, I don't really use it myself, but I know a lot of teacher who use it in classrooms.Anywhere, anything
Evernote - my absolutely favorite tool for notes and what not. I use it to write drafts fro blog posts or messages for my students, to save notes while grading, as a collection of links and ideas and so much more. I love the fact that it's both a desktop and online app, so you can really access all your notes from anywhere (even on my mobile phone).
Google Reader - web RSS reader. My favorite way of keeping track of blogs on all sorts of different subjects.
Dropbox - I've got to agree with their tagline: "the easiest way to store, sync, and, share files online". I even know teachers that use Dropbox to collect student's assignments, and it's also great as a personal backup tool and as a way to collaborate on files with others.Sharing
SlideShare - my favorite tool for sharing presentations that can easily embedded almost anywhere on the web.
Scribd - simple tool for publishing docs and embedding them almost anywhere on the web.And that's it, that's the list of tools I like to show to teachers starting to explore digital learning and learning. Yes, yes, I know there are many other tools that would deserve to be on the list, so I also provide a link to Jane Hart's amazing Top 100 Tools for Learning 2010 List (but a list of 14 items is usually easier to digest for beginners).
So, here's my questions for you: which 14 tools would your put on your list, while keeping in mind they should be easy enough for beginners and freely available on all platforms? Let me know in the comments!
Friday, December 17, 2010
Sharable Bits: Heroes in Our Lives, Clickers, Search Zeitgeist
Why it's worth sharing: French photographer Sacha Goldberger managed to help his grandma overcome depression by dressing her up as a superhero and making some amazing photos along the way. I love the photos - the fact that they helped the photographer's grandma smile again, and as a reminder that it only takes a little imagination to make those we love feel special. After all, we all need a little attention now and then, and the knowledge that we matter to someone, don't we?
Tool: Clickers, a simple technology for classrooms
Video: Google Zeitgeist 2010: Year in Review
Why it's worth sharing: With the year ending, everyone is making lists and recaps of the main events of the year coming to an end. Google's video Zeitgeist is my favorite recap so far. It reminds us of the challenges we face, the tragedies, but also of the achievements, things that made us smile. I guess I'd just like to thank Google for all the successful searches in the past year and for helping me find my way around the web. How the hell did we find anything before we had Google? :)
Sharable Bits is a series of weekly posts that will highlight some of the most interesting bits and bytes that I stumble upon. No bad news, just ideas that inspire, touch or entertain in a unique way.
Friday, December 10, 2010
Saving bear cubs in Cataclysm - or - the story of why e-learning needs game designers
But I'm not here to talk about all the game changes and complain about the missing portals in Outland and Northrend. Instead, I'd like to play a bit with some of the new elements of the game that facilitate learning and could be used to improve serious (aka not fun) online learning.
It must be said that WoW has never been a difficult game to learn. The basic mechanics and interface elements are pretty straightforward and easy to pick up even for casual players like myself. But I've got a feeling they took everything even a step further in the new expansion. Let's take a look at examples I've encountered so far as I'm trying to level up my gnome mage to level 85. So please, hop on my flying gryphon, so I can show you around.
Just in time learning
Cataclysm seems to be really good at providing simple tips to guide you through the game. For instance, as you reach a new level, you get notified of any new abilities or talent points that are available to you. A small, but very useful reminder.
Similar tips have also been implemented in some of the quests (missions you complete in the game). Apart from tips and hints in the quest instructions, you now also get easy to follow tips as you do the quest. For instance, tips on the procedure needed to complete the quest: 1) equip the lance, 2) now mount the bird, 3) ok, now click the button to flap the wings and make the bird fly! Easy to understand, and displayed just when you need it; you're not told how to fly the bird unless you've got your lance ready and have saddled up the bird.
Sounds simple, yes? So why don't we display tips like that in our online learning environments? "Stuck on the task? Head to the forum and ask for help!" And by the way, by tips I don't mean a whole set of complex instructions; we all know few people read the manual. By tips I mean simple to understand one line suggestions on what you should do next. For example, "Don't forget to replace the lance with your main weapon after you've completed the quest!"
Challenges you care about
While they are still many "Kill n of X, so I can make Y" quests in Cataclysm, you now often get quests that are more meaningful and more fun to do. For instance, one of the quests asked me to climb a tree, pick up the young bear cubs stuck in the trees, climb to the top, and toss them on a trampoline, so they can return to safety. I've got to admit I wanted to keep saving the cubs even after I saved the required amount for the quest!
What makes this quest great is that players can easily relate to the theme. You surely don't want to leave adorable bear cubs stranded in the trees, do you? The quest isn't just something you have to do to get more experience points, but something you want to do because you care about the bears (and because it's fun to climb trees).
Similarly, we're all more willing to learn about things we care about. And we care about things that are relevant to us, about things that touch us on an emotional level. And that can be achieved by telling great stories. Not stories like "Annie has 6 marbles and loses 2, how many does she have left?" (who the hell is Annie and why should I care?), but stories that capture our imagination, that get us involved. How do I save the bears? Won't they get hurt after I toss them on the trampoline?
Making the player feel part of something bigger
Games have always done a great job at making players feel special. You're the hero, the future of the world is in your hands; only you can save the princess! And WoW has always emphasized the importance of your actions through quests texts and interactions with various non-player characters in the game. But in Cataclysm, there is even more emphasis on making your storyline personalized (using phasing technology), especially in the starting zones that you go through as a new character.
The experience of starting a new worgen character is a great story on its own, told over and over again for each new player. You start as a human character, helping your people defend your city, which is under attack by the savage worgen beasts. As you're trying to get more help, you get bitten by one of the creatures, and at one point, you find yourself in jail, accused of turning wild. The world changes around you and the non-player characters help you to fill in the story of what's going on.
Similarly, as a high level player you are told to take a mercenary ship that will take you to one of the new continents of the expansion. While you wait for the ship to arrive, a group of Stormwind soldiers chatters around you about the recent world events, the Cataclysm. And just by listening to the soldiers, you can learn about what's new and about Deathwing, the dragon that is the cause of all the changes brought by Cataclysm.
It doesn't feel like homework, like something you have to do. You just casually listen in to the conversation the characters around you are having. It feels authentic, and it makes the Cataclysm story seem more believable, more tangible.
And a meaningful narrative is often what we fail to convey in online learning environments. We provide students with a series of resources and activities that will supposedly guide them to achieve the desired learning outcomes, but it's usually all boring, disconnected from reality, just an endless to-do list... Well, it isn't learning if it isn't hard, right? Well, no, I believe there must be a way to place fun and learning in the same bag.
Being an active member of the group pays well
Speaking of making the player feel special; Cataclysm also introduced a guild leveling system. Guilds (groups of players) now get experience points through various activities by their members. As a guild levels up, its members can get special perks and abilities. In order to use guild abilities, you have to build up your reputation with your guild by being an active player. So basically, it pays well to be loyal and active in your guild.
Compare that to how groups usually work in our classes. Students, who do nothing, often get rewarded by choosing an active group that covers up for the inactive "player". Sucks, right? Well, it could be fixed if we also measured a student's "loyalty" to the group, just like in WoW. Unless you contribute enough, you just can't get the group perks (i.e. a good grade), so you're encouraged to play nicely with others and complete group tasks.
But my class just can't compete with WoW ...
I know what you might be thinking - it's easy to talk about having fun in immersive games like WoW, but making learning fun is just too difficult. Well, guess what? Making games fun isn't an easy job either! Good game design is both science and art that is difficult to master, and it takes tons of trials and errors to get it just right. WoW has been around since 2004 and in every expansion you can see big, gradual improvements in game design.
So, what I'm suggesting is that we find better ways to apply the lessons learned by game designers to our online learning environments and instructional design. E-learning will probably never be as fun as playing WoW, but can't we all just try a little harder to make learning a bit more engaging than flipping through sleep inducing "interactive" courseware, and to start telling our students meaningful stories? Perhaps we won't be saving bear cubs in class, but there are many other missions we all care about and can teach us about what we need to know along the way.
And it doesn't need to be in 3D or full immersive environments. With a little imagination and clever game design I suspect we could turn our boring text-centered Learning Management Systems into Learning Experience Enabling Technology - LEET systems. We all know many teachers are great storytellers; we just need to find a way to enable them to tell better stories online as well.
Related posts:
Saturday, November 27, 2010
Sharable Bits: Healthy Computer Use, Technology in Education, Magic iPad Fiddle
Why it's worth sharing: A good reminder that there are several tools and approaches we can use to avoid health issues related to the use of digital devices. And as someone with several vision problems, I pay extra attention to what we can do to protect our vision. The blog post provides great starting tips, especially the one about taking regular breaks and remembering to blink (sounds obvious, but it isn't when you are engaged in an epic game battle or get caught in the flow). A tool I often like to use is Time Out, a simple break reminder app for Mac OS X.
Blog post: Technology in Education
Why it's worth sharing: A great showcase of technology use in education that work and are simple to understand. Always handy to have such lists ready when talking to technology skeptics, who think of anything digital as pure evil. Especially with the media habit of presenting the digital risks before the benefits. The recent NYTimes article Growing Up Digital, Wired for Distraction does explore both sides, but the headline is still all about distraction. Isn't it time to challenge that perception?
Video: Fiddle Quartet on the iPad
Why it's worth sharing: Seeing phones and tablets turned into music instruments with the help of magical mobile apps never stops to amaze me. And I can't wait to get an iPad just to try Magic Fiddle, the latest app from Smule (developers of Ocarina), which turns your iPad into a fiddle. Isn't it great to have a single, affordable device that works as dozens of instruments? I sure do hope it brings the joys of playing musical instruments into the hands of more people.
Related posts:
- Smule adds Magic Fiddle to its Ocarina and Magic Piano apps (the story behind Smule's success)
- 10 Terrific iPhone and iPad Musical Performances (more iPad/iPhone music magic)
Sharable Bits is a series of weekly posts that will highlight some of the most interesting bits and bytes that I stumble upon. No bad news, just ideas that inspire, touch or entertain in a unique way.
Sunday, May 23, 2010
Imagining a mobile Moodle
The main goal of my paper and presentation was to invite teachers to think about possibilities that mobile devices can offer for education and the ways we could embed mobile learning in Moodle, a well established Learning Management System.
Here's the abstract from my paper Taking Moodle Out of the Classroom: Making Learning Mobile, Context-Aware and Fun:
"Mobile devices are becoming increasingly more powerful, better connected and are able to provide better user experience and new services based around location and context of users, which opens new possibilities for learning. The paper presents an overview of mobile learning and the efforts being made to provide better support for mobile devices and learning activities/resources in Moodle. In conclusion we also present some future trends in mobile computing that could also provide new ways of learning on the go."
You can see a video of my presentation at the conference on YouTube (total length 15 min):
And if you'd like to learn more about the topic, you can read my full paper on Scribd:
Tuesday, September 22, 2009
Helping people find answers
My experience with teaching online courses (and participating in various online communities) has led me to believe that there are three basic groups of people when it comes to finding answers to their questions:- Social learners: people who prefer finding answers by asking other people.
- Resource learners: people who prefer finding answers on their own using any available resource.
- Passive learners: people who prefer waiting for answers to find them.
What the first group, the social learners, needs the most is an easy way to ask other people their questions. Provide them with different channels, make yourself available. And if you want them to keep asking questions, you have to make sure they get their answers in a reasonable time frame and that the answers provide enough information value and that they don't make the person feel bad or even stupid for asking the question. Thank the people when they're asking questions, and try your best to answer them. And don't forget that often an honest "I don't know, I'll have to look it up." can be the right answer. Also, be prepared to answer the same questions all over again, but don't be afraid to link to previous answers when you're working in an online environment.
In a large group of people the second group, the resource learners, can also help you provide the right answers for social learners. Resource learners often like the challenge of an open question and will gladly share what they've learned on their own to help out their peers. Just take a look at Twitter or Yahoo! Answers. What you can do to help resource learners solve their problems more effectively, is providing a lot of different resources, which should be easily accessible and searchable.
The most difficult group to deal with are the passive learners. They tend to solve problems by following what others do, find answers that are not related to the question or simply walk away. Different circumstances can make an individual a passive learner, such as lack of time or interest, lack of confidence when using an unknown communication tool or even fear of asking the wrong questions. They often complain when they don't achieve the expected results, but you just can't seem to be able to convince them that asking questions when problems arise can help them solve problems.
So what can we do to help passive learners? My usual approach is to provide regular directions from different angles, sometimes provide answers to questions nobody is explicitly asking, and to keep offering help. Some people just might need some time to start feeling comfortable before they start asking questions, and I try to make sure they know it's never too late to start.
But at the end of the day don't forget that you probably won't always be able to turn every passive learner into a social or resource learner. This doesn't necessarily mean that you've done something wrong or they are not successful learners. It might just not be the right time, place or circumstance for them. You can't always help everyone, but do try to find out how you can best help each individual.
Monday, July 13, 2009
The problem with workshops
The problem with short workshops is that you usually make a good impression, but you don't develop a relationship. Sure, you might get one or two people excited enough to get involved with the subject further, but most people won't. Most people won't really get it after a day or two. They need the time and place to figure things out on their own. If there's somebody by your side immediately solving all your problems for you, you don't really learn much.
So, what do I believe in? I believe in longer lasting workshops where participants are gently guided by a tutor, but require participants to invest their time and energy in solving problems. I believe in workshops that keep participants active with regular challenges and that provide a lot of feedback for the participants. And workshops that provide some follow-up, opportunities for keeping the relationship alive even after the workshop is officially over.
For example, I recently guided several groups of teachers through a three weeks long Moodle introductory workshop delivered online, through Moodle. During that time I was there for the participants to help them get through problems on their own, and to encourage them, to let them know they were doing a great job. The time we spent together was enough to start developing a good relationship, but I also tried hard to let them know that was just the beginning: Yes, you have successfully completed the training, but this is where the real work begins. Go into your own classrooms now, and practice. And nowadays there's always a way to get more help online; either from other users or from me. The important thing is that you keep asking questions!
The thing to keep in mind here is that adopting a new tool/way of thinking (aka learning) is not an event, it's a process. And not an easy one, so don't expect to be done with it in a few hours by having people clicking together in the same room!
Thursday, June 04, 2009
Google Squared - a great tool for educators?

Thursday, March 26, 2009
New Moodle Presentation
You can view the video presentation on YouTube, Vimeo, and blip.tv. I created the presentation in Apple's Keynote, so you can also view the slides that I used on SlideShare.
I hope you enjoy this presentation; and feel free to use it to spread the word about Moodle!
Monday, March 23, 2009
Interested in Moodle? Find a MoodleMoot to attend!
And it is with great pleasure that I'm now helping organize the 3rd International Slovenian MoodleMoot, which will take place on May 22nd in the lovely and sunny coastal city of Koper, Slovenia (my birth place!). I would like to invite you all to attend our Moot and present your experience with Moodle; and if you can't make the trip to Koper, you can even present remotely via Skype. If you'd like to learn more about our MoodleMoot, see the official Call for International Presentations.
In case the timing of our conference isn't right for you, I'd also like to encourage you to take a look at the list of other MoodleMoots that are being organized all over the world. So far I was only able to attend the Austrian Moot once, but I sure hope I get the chance to visit others as well! Moodlers are usually a really great crowd, and I'm already looking forward to seeing some great practical uses of Moodle and related tools at our Moot. I hope to see you there too! :)P.S.: Speaking of great conferences... don't miss The Virtual World Best Practices in Education (VWBPE) conference this weekend (March 27-29) - it's a free conference taking place in the virtual world of Second Life.
Friday, March 13, 2009
Improving student engagement with game mechanics and a smart progress bar
Progress bars on the web - nothing new
I've noticed that several websites are using progress bars to encourage users to fill out their profiles. You've probably seen this on LinkedIn or SlideShare and even in various tutorials. Another thing I've noticed is that these progress bars really work on me! Every time I see one of these I try to increase the level of completeness; I admit that it even convinced me to give out my e-mail address to a Facebook app! What is great about these progress bars is that they usually suggest the next step you should take to increase the completeness. "Want more? Add this box to your profile!" It's simple, easy to follow, and you get something new to do each time.
It's also common to show some kind of progress bars in learning activities such as online lessons. You've probably seen this too: "You've completed 80% of this lesson". Unfortunately, these progress indicators are often way too impersonal too provide anything else than plain information. And this can be quite boring. You know in advance that all you have to do is keep clicking the Next button and you'll eventually get to the end.
Integrating progress bars with smart suggestions into a LMS
Now, what if we would try to integrate the interesting type of progress bars in e-learning courses? I'm thinking about some sort of course-wide (and even site-wide) progress indicators. Let me explain what I mean.
You have an online course, and you're using a LMS; let's say Moodle (the LMS I'm most familiar with). And you have a set of activities students have to complete. Your LMS allows you to group these activities by weeks or topics. Now you also have a tool that allows you to set the connections between activities. For example, a student should first read the introductory article, then discuss it on the forums, and at the end of the week write a blog post about the subject or make a podcast about it. And let's also say that you could define a set of activities that have to be completed to unlock the next section.
Now, imagine a block that would show each student how much of the activities have been completed or how many points the student has accumulated in the current week/topic. At the bottom of the block there is a link that says: "Well done Lucy, you've completed 80% of this week activities! Click here to find out what else you can do this week." or "Great job Lucy, you've earned 80% of the available points for this topic! Click here to find what you can do next to get that perfect score!"
After clicking the link, our student, Lucy, gets a list of activities that she hasn't completed yet or that she can improve. It's not necessary to show all activities; the LMS only shows activities that make sense for Lucy at that time. Just a few of activities that Lucy can do next. If we want to get really smart, we could even suggest activities that best suit Lucy's learning style. Let's say we know that Lucy likes doing podcasts, but hates writing. In this case, the LMS would just suggest Lucy to do a podcast, and leave the option of blogging out (Lucy could of course change her preferences at any time and choose from a full set of activities).
At any time in the course, Lucy can also get the info about how successful she was in previous weeks/topics and have a look at the course overall progress bar. To make things more interesting for Lucy, we focus on the overall course goal, and reward her each time she completes one with activity with another activity that bring her closer to achieving the overall goal. Lucy is also getting curious about what kind of activities she'll get to do after she completes the current section. She knows her teacher always find interesting things to read and do. And you know what? I also think Lucy has been a good student so far, so she certainly deserves a special reward each time she completes a section of activities. We can display another star next to her name, and this week she also made it on our list of top students! Hurray Lucy! You're so close to becoming the master of the course and save the princess!
Ah yes, these are all well known game mechanics, but we're currently not doing a very good job at implementing them in education, so why don't we try do engage Lucy by giving her a clear sense of achievement in each course she's taking? And if Lucy is doing really well, we might even give her the option to tell her Facebook friends about how good she is by allowing her to export some of this info into her Facebook stream.
The same principle could also be implemented site-wide. For example, upon login in her school's LMS, Lucy can see how much of the activities she completed in the current semester/year/program and receive suggestions on what activities she should do next - across different courses. If we want to get really, really smart, we can let Lucy tell us how much time she has available and suggest an activity that she can do in that amount of time or let's try to guess which subject would most suit Lucy on a Monday morning! And again, we can also take into account her learning style preferences or even what we know about her past behaviors.
Should we do it?
Showing students exactly where they are and what their next steps can/should be is very important. And I think that progress bars and smart suggestions could provide an interesting motivational tool and a powerful way to help students organize their study and follow the progress of their study or a course.
Technically speaking, integrating the progress bar in a LMS course or site shouldn't be too difficult. It might get a bit more tricky to develop a really smart suggestion system, so I don't expect to see that one soon. Right now, I'd really be happy just with a smart and personalized progress bar :)
Now, I've seen a lot of individual online activities that provide some sort of progress bar and feedback (for instance, the Moodle Lesson module), but I haven't yet come across any LMS that would provide this for the entire course or site and that would allow teachers to easily and precisely define the flow of different types of course activities. And I also haven't seen any smart suggestion systems for learning activities. Am I missing something or is this something that hasn't been done yet? Is anyone up to the challenge of implementing the described game mechanics into our courses? Let me know!
Tuesday, June 26, 2007
Report: InSITE Conference 2007
I'd like to start by mentioning some of the presentations that I found most interesting and/or valuable (listed in order of appearance at the conference):
- The Search for the Adaptable ICT Student (Glen Van Der Vyver): This was a presentation of the results of a study among a group of undergraduate ICT students about their adaptability (which is one of the characteristics ICT students should have). The results showed that the students have a high degree of adaptability when personal choices are involved, but not much adaptability related to job change - students like change, but expect their jobs to adapt to their lifestyles, not the other way round. I find these findings really interesting, and I would certainly like to see how adaptable our students are.
- Advancing Sustainability of Open Educational Resources (Alex Koohang): I found this presentation interesting because it opened some interesting questions and issues related to Open Educational Resources and the sustainability of OER. These are all important topics in education, and I especially liked the fact that Alex stressed the importance of including users' perspectives in further research and development of OER.
- Of Disobedience, Divinations, Monsters and Fumbling: Adopting a Self-Service System (Bob Travica): During this presentation we learned about some of the issues that emerged during the adoption of a self-service management system in a Canadian company. The presentation got me thinking that we don't really pay enough attention to how our students adopt different e-learning systems, and that perhaps more detailed studies than just the usual multiple choice question "How would you grade the usability of the LMS?" should be performed. Mostly, we just have the quantitative data on how much our students like our e-learning systems, but I don't think we know enough about how they really interact with them, and about what could be done to improve their interactions with the system. Certainly a topic to keep in mind for further research.
- What Exactly Do You Want Me To Do? Analysis of a Criterion Referenced Assessment Project (Tony Jewels and Marilyn Ford): This presentation provided a critical view on criterion referenced assessment. They pointed out that the practice of using CRA shows different results than the theory of CRA predicts. In their paper, the authors presented some interesting negative feedback they got from their students when using CRA, which in neither surprising nor new. The authors concluded their study with a valuable suggestion: educational institutions should focus more on educating students at an early stage on skills that apply to all subjects and assignments.
- A ‘Hands on’ Strategy for Teaching Genetic Algorithms to Undergraduates (Anne Venables): I found this presentation inspiring because Anne presented an interesting approach to teaching what at first sight appears to be a complex and unattractive topic of genetic algorithms to undergraduate students in an engaging and easy to understand way using poppet beads. Sounds interesting? It sure is, so I really suggest reading Anne's paper that explains the approach in more detail. We definitely need more teachers like this in all our schools!
- To TxT or Not to TxT: That's the Puzzle (Val Hooper): During this presentation we heard about an interesting use of SMSes to engage large groups of first year students during lectures. I like the general idea of the presented SMS X-word puzzle activity (see the paper for a detailed description), and although it is at this moment still costly and technical demanding, I liked the fact that they've tried to engage their students in a new way that is closer to what the students use in their everyday life.
- The Educational Potential of Modified Video Games (Andrew Moshirnia): This presentation was a virtual one (meaning: we watched a PowerPoint presentation with a voice-over explanation of the author), so we weren't able to have a discussion with the author (which would certainly make the presentation even more interesting). Nevertheless, the presentation showed us an interesting example of using a Civilization IV mod to teach American Revolution. I still believe that we're at the very early stages of developing serious educational games, but I think it was good to have this topic presented at the conference.
- Using Video to Record Summary Lectures to Aid Students’ Revision (Janice Whatley): In this presentation we got an interesting example of using video lectures summaries with text notes to help students with course revisions. Although I like the general idea of these video summaries, I think it'd be better to give the students the ability to create their own video summaries and share them with their colleagues, or at least give the students the chance of posting and sharing their own notes for the video summaries. Still, the presentation did open some interesting questions about the usefulness and the right format of summary lectures, and I'm looking forward to seeing how this project will develop in the future.
I also co-presented the paper Can Online Tutors Improve the Quality of E-learning?. You can check out the slides for the presentation on SlideShare, but I know there aren't of much use without the narration, so if you've missed the presentation and are interested about hearing more about the topic of the paper and the e-learning at my faculty, I can provide an on demand voice-over through Skype (my Skype ID: alja-skype) :)Speaking of presentations: why is it so popular to share presenter notes with the audience through PowerPoint slides? I had the pleasure to listen to many great speakers at the conference, but unfortunately many of the interesting speeches were disturbed by great chunks of text behind their backs. I personally can't resist the temptation to read all the text on the slides. Unfortunately that turns my attention away from the speaker and the presentation becomes difficult to follow and to remember. A few minutes after such presentations I always wonder what the main point the presenter was trying to get across? And there is no way I can remember any of the slides. I really think these presentations would be better if the presenters turned off the projector and kept the slides full of text for themselves. If you don't have time to practice your presentation and prepare an interesting slideshow don't bother with using your notes on the overhead projector. And also getting all your notes on paper in advance really spoils a lot of the fun; I don't want to know how the story will end! Please, dear presenters: surprise me, engage me!
Apart from some bad uses of PowerPoint slides, the conference was full of interesting topics and presentations. I only wish I could have attended more, and talked to more people. Thanks to everyone that I met at the conference for all the interesting conversations we had, and I hope we can keep in touch. The next InSITE conference will take place at the nearly same date next year in Varna, Bulgaria, so we might meet again there.
Saturday, June 16, 2007
How could we make Second Life more teacher friendly?
So, what would we need to make Second Life more teacher friendly and consequently more student friendly? I think the best way to achieve that would be to integrate some teaching and learning tools right into the Second Life (or any other virtual world) client. Let me give you an example of how that could look like.
First, a quick look back in time. The things we have to do right now in Second Life to set up a quiz or a similar activity remind me of the internet in the middle of the nineties. Back then, internet was a cool thing tool that most people were still unaware or even afraid of. It was really cool to have your own website, but it was not easy. You had to get some server space, learn HTML (remember how proud we were when we managed to use frames? ;) ), and then you had to know how to upload files. Argh. Only the real enthusiasts bothered to learn all that. Compare that with the ease with which you can nowadays create (and publish) a website in iWeb or the wonderful one click web publishing - everything is so easy that even my grandfather was able to learn how to blog in a few hours! And that's just how Second Life should become if we want more people to adopt it. We need better interfaces, more interactivity, and the ability to create content without the need to edit the scripts directly. Everything should be as easy as blogging with the Sloodle Toolbar currently is (well, once you manage to set it up :) ).
What we'd need is a user-friendly tool with which we could manage our courses. The best would be if learning management tools were available right in Second Life - in a similar way that group administration works right now. Can you image how great it would be if we had an extra "Learning" button somewhere in the SL interface? This button could open a list of all courses an avatar is currently attending or teaching. With a few clicks, you could get more info on each of our courses, search for new courses, start your own course etc.. Right now there are already many interesting courses that are being taught in Second Life (not just by educational institutions, but also by individual residents), but no easy way to find them and keep track of them.
And then of course, students should in my opinion also get some help to keep track of their courses in the 3D virtual environment. They should be able to view basic course materials, send messages to the teacher and other students (either using the virtual world's IM channels or maybe even send IMs to other chat clients outside the virtual world - Skype, Google Talk, ICQ etc.), get reminded of upcoming lessons (wouldn't it be great if you were automatically offered a teleport to the class location 5 minutes before the start of the lesson?), receive notices of changes, have the ability to upload reports, write posts, answer quizzes, rate courses etc. Of course, the content of all their courses should also be accessible through a web browser and on any mobile device.
Saturday, June 02, 2007
4th International Austrian Moodle Conference
More info about the conference can be found on the conference Moodle site, where you can also download the Call for Papers (also in German).
First Slovenian graduate in Media Communications

Wednesday, May 30, 2007
Wikis in plain English
Saturday, May 19, 2007
Report: First Slovenian Moodle Moot
The first Slovenian Moodle Moot took place yesterday in Koper (my hometown :) ). The Moot was hosted at my faculty, and we had over 60 delegates from all over our country (and also abroad). We were able to listen to over 30 interesting presentations, during which we learned about how Moodle is being used in different schools, at different levels, and for different course subjects. It was also a great opportunity to meet new people, exchange ideas, and also have a great time on the Slovenian coast (we managed to arrange a nice, warm and sunny day ;) ).Most of the conference was in Slovenian, but we also had an international section, in which our Austrian and Italian friends presented their work. I was especially excited about having our Austrian friends over, whom we actually met through moodle.org! Thank you so much Peter and Sabrina for coming and presenting some of your work! :)
Here is a photo from the beginning of the international section, with me as the section moderator, and Peter and Sabrina preparing for their presentation, which was supported by Persony, a really great web conferencing tool:

At the conference I also presented my own paper on the subject of Sloodle. My presentation was the last of the day, and I think I did a decent job - judging from the feedback from the audience and their questions :) After the conference I also had a brief presentation of Second Life for those that were interested, and I hope I managed to present the existing potential of virtual worlds well enough.
So, the event was delivered without any major problems, and I think that all of our delegates were able to find something useful at our first Moodle Moot. I definitely hope we'll have another event like this again in the next year.
I'd like to finish this report by posting my own Sloodle presentation, and the two videos I've used during my presentation (I only had 10 minutes to present everything, so I had to keep the videos short). Here are the slides I used (translated in English):
A short video about Second Life (it was played on slide 3):
And a short demonstration of how the Sloodle Toolbar works (played on slide 7):
(By the way: we also had my Moodle presentation video playing in the coffee room and before the start of the conference.)
If you'd like to know more about our conference or my presentation, please leave a comment here or email me (ialja(at)mac(dot)com).










