Showing posts with label Web3D. Show all posts
Showing posts with label Web3D. Show all posts

Saturday, May 12, 2007

Eduserv Symposium 2007: Virtual worlds, real learning?

This Thursday I attended the Eduserv Foundation Symposium: Virtual worlds, real learning? through Second Life. I registered early enough to get a sit at the Eduserv Island, and I must say I had a great time listening to all the presentations. It was quite a long event, so I've got quite some notes to share :)

First I'd like to say a few words about how the event was delivered and organized. The quality of the video and audio stream was in my opinion very good. Both the video and audio worked perfectly through the event. We had a few problems with video at the beginning, but a quick log out and log in fixed it for most of us. I especially liked the fact that there was a live streaming of the presenters' desktop - all the presentations in SL that I've attended so far had slides preloaded as images in SL, and although the quality of the slides was excellent when loaded, it does take a while to load the image, you also have avatars touching the screen all the time, and often the slides aren't in sync with the presenter's talk. So from my personal view streaming the presenters' desktop was definitely a great idea despite the fact that the image wasn't crystal clear. But I liked the fact that we were able to see the same image the audience in RL saw (including websites and computer alerts ;) ), and the fact that the slides were completely in sync with the presenter. During the presentations we also had a smaller frame on screen with the presenter's face, which was a nice feature. If we also had the RL audience on another screen I'd give the technical part of the streaming an A+, so without that they deserve "just" a good A :)

A great feature of the SL event was the participant registration. Those that registered early were put on the Eduserv Island attendance list, so there was no need to worry about losing your sit in case you had to log out and log in back to solve technical issues. Definitely a great idea!

Also, I really liked the fact that they prepared free delegate bags in SL, which included a free T-shirt, the event schedule, and speaker details. That definitely made me feel welcome, although the lunch and tea breaks were quite boring for us (the SL attendees) as there was no virtual tea party or lunch organized ;) But anyway, overall I really enjoyed the event, and I must say the organizers did a great job, especially considering that this was their first SL event of this kind. (Oh and by the way! It was great to be finally able to attend a SL event during the day - finally an Europe centered schedule ;) )


Of course the reason for attending the virtual symposium wasn't just the quality of the streaming, but the presentations. Here are some notes of mine for each of the presentation:

  • Learning in Second Life (Jim Purbrick, Linden Lab)
We started the symposium with a pretty elementary presentation of Second Life: what Second Life is and what it can be used for (no mention of casinos though ;) ). Although Jim isn't an educator, I think he made a good point when presenting the skills needed to create content in Second Life. He pointed out that the skills that people need to create virtual goods aren't useful just in Second Life, but are much broader digital skills. Still, this presentation was quite business centric, and "branding" was a word we heard quite a few times during this presentation.

The symposium continued with another business-related presentation by IBM. IBM would like to take part in building the 3D internet in which different virtual worlds and formats could connect through standards, and at this moment they are experimenting with different virtual worlds. First, Roo presented how IBM uses Second Life. They have some interesting projects in SL (Australian Open project, Greater IBM Connection etc.), and they also use SL to host virtual meetings (also informal) a couple of times a week, during which people can meet and talk, and create a better digital social and spatial presence. They also see great possibilities for organizing training, medical simulations, rehearsals, conference streaming, doing research and many other areas. However, they don't want to use SL to talk about confidential informations, so they've decided to experiment with their own metaverse project, which can be hosted on own their own servers, behind their firewall and can present some sort of 3D intranet and a safe business environment, in which they can also host confidential meetings. I think that might be the future of many enterprises - building a presence in a public virtual world and at the same time having a private virtual world for internal uses. I think schools could do the same - have private and safe classrooms on their own servers, but at the same time present their achievements to the world in public spaces. For more info about Roo's presentation see his post at eightbar.

During this presentation we heard the reasons for building a SL presence from a more educational point of view. The Edinburgh University chose to enter Second Life because it is cross-platform, because it is not a game, but still quite playful, and because several educational institutions already had a SL presence. During the presentation Hamish pointed out some important things they considered while building Holyrood Park (their SL space): they wanted to have students talking and meeting outside, and also they wanted to get away from classical spaces and artifacts that are used in traditional classrooms. I think these are very good points, and I really think Holyrood Park is a great educational space that makes visitors feel really comfortable. Also, Hamish presented the benefits of using SL for their university (presence in an important media space, opportunities for learning, teaching, research and development), pointed out some of the educational potential of SL (new learning spaces, active learning, digital identity and presence,...) and also some issues that the unversity has to deal with (legal issues, systems requirements, accessibility,...).

The next presentation was about the Second Nature island, which is owned by Nature Publishing Group and that has a lot of great scientific tools and simulations to offer. NPG sees Second Life as a great tool for science education, scientific research, and as a communication tool (to host scientific meetings, events, and conferences). Joanna presented some of the existing content on Second Nature island, which I first visited after her presentation. Second Nature is definitely an interesting place in SL, and I certainly can't wait to see more content added!

Next, Gilly presented the Leicester University Second Environment Advanced Learning (SEAL) project and their University presence in SL.



And the final presentation of the day saw Stephen Downes playing the techno sceptic and (in my view) presenting Second Life more rationally. Stephen reminded us that SL is a game ("and it's ok!"), and he presented some of the SL current issues: the fact that a company owns Second Life, the problems of scalability, the fact that SL heavily relays on its economy, private propriety etc. Stephen made an excellent point by saying that SL "taps into a latent conservatism" - SL feels very safe and it is very tempting to do the old things in a new space using the old way. SL isn't like Web 2.0, and it should be: in Stephen's words it should be distributed, open source, non commercial, diverse, democratic, and a place to create our own identity for free - more like the web we know and love. I certainly agree with Stephen: SL in its present form is not the future for education (something I've already pointed out in one of my previous posts).

  • Panel session
And at last there was also a panel session (questions from SL were taken through an IM channel), during which many interesting questions were asked and answered. I got the feeling that most of the questions were about the current SL issues. And we got some nice promises from Linden Lab that they will be opening their software even more, and that they are working on optimizing the maintenance process. Can't wait to see that really happen :)


And with the panel session the virtual symposium was over for us avatars. It was interesting to see all these different points of view, and I think the presenters were well chosen. For those of you who missed the event a recording should be available soon enough on the Eduserv's website. If you won't have much time to listen to the presentations, just make sure you listen to Stephen; I assure you it will be 30 minutes well spent :)

Note: This is just an archive post. The blog has moved to a new home at blog.ialja.com, where you will also find a copy of the entire blog.


Thursday, March 08, 2007

Another thought about the 3D Web...

After my previous post on my thoughts about the future 3D Web, I got some really interesting comments. We were also wondering who the next big player in the 3D virtual worlds game would be and guess what? The first video I see this morning is a trailer from Sony about Home, a new community based service for the Playstation Network (thanks Trevor for this one). Take a look by yourself:
Looks familiar? Yep, it's their version of Second Life with some great features to connect gamers. And it does look soooo pretty. But what it doesn't look like (at least from this trailer) is an open environment. It is limited to a single console and my first impression is that it is a very sterile environment. Maybe a bit too much.

Anyhow, I take Sony's Home community as a sign that virtual 3D communities are getting big and that that the digital natives of the next generation will probably will be very comfortable with virtual worlds and the ability to travel between different worlds - just as today's natives are comfortable with MySpace, FaceBook, YouTube and Flickr. However, I do hope that more open alternatives (Croquet and Ogoglio are worth mentioning again) will be available on the market. It is also up to us - the users, consumers - to support open source projects and demand more open environments. Let's not just settle for the first cute thing that comes around; we can and should have so much more!

Note: This is just an archive post. The blog has moved to a new home at blog.ialja.com, where you will also find a copy of the entire blog.


Tuesday, March 06, 2007

Thinking about 3D Web - or is it Web 3.0?

I've been doing quite some thinking about virtual 3D worlds recently. Second Life and different MMORPG games are getting an impressive amount of coverage in traditional media and that in my opinion is a sign that something important is going on. That is also why I've decided to write a short piece on virtual worlds and virtual economies for students that will be taking the E-business course this year. Virtual worlds are growing and shouting for attention, and we just can't pretend they don't exist anymore.

The edu blogoshpere has been noticing virtual worlds for quite some time now. A few days ago Vicki Davis wrote an interesting post The frontier of education: Web 3D that looks at virtual 3D worlds from an educational perspective. She did a great job when identifying some of important potentials of virtual worlds for education:
    • You can overcome stereotypes
    • Student Collaboration
    • Authentic Assessment / Project Based Learning Possibilities
    • Role Playing
    • Potential for group synergies
    • Storage, Legacy, and Global Audience
    • Scenario Simulation
    • Digital Storytelling
She ends her post with the question What do you think? and in this post I'd like to share some of my recent thoughts on the development and future of virtual worlds.

From my experience, a great potential of virtual worlds is also the greater presence of non-verbal forms of communication. That is perhaps the feature of virtual worlds that I personally find very attractive. It's what (at least for me) makes the virtual world seem almost real. I love the way avatars get bored if you leave them standing on one spot, I love the way they look busy while typing and the fact that you can make your own gestures and poses is not only entertaining, but also very real-life like. Virtual worlds can in my opinion to some extent also be used to learn and practice non-verbal communication.

I also think that the therapeutic potential of Second Life is very important. People with different forms of autism are finding Second Life very positive (read the article Virtual world teaches real-world skills), Second Life is also used to fight agoraphobia (fear of open spaces) and it can also help us understand each other better through simulations. A few days ago I ventured into the Virtual Hallucinations building that simulates schizophrenia. I must say this experience had a huge impact on me and Imy perception of this disease (if you can't or don't want to visit the place, you can read this personal account of the experience on Second Life Herald).

I definitely agree with Vicki that virtual worlds have great educational potential and that they will play a big part in our future. However, I do share Sean FitzGerald 's reservation towards Second Life - I hope Second Life as it is will not be the future of the web or the core of Web 3.0.

Here are a few things I think need to be done for a better user experience and a move towards a 3D Web or Web 3.0 that can be accepted by a greater number of users (and of course educators):

Open protocols and standards
Just as Sean pointed out, I also hope that we'll have more open standards that the whole community has decided on. The Web 3.0 is supposed to be about open technologies and open identity - I hope we manage to integrate that in virtual worlds. I think it'd be great if your avatar could shoot movies in Second Life and directly upload them to YouTube, or take snapshots and upload them on Flickr. Basically, I think that we need better connectivity among all our virtual worlds and social networks.

Better accessibility
Last night I wanted to go into Second Life to take some snapshots for the study material I was preparing for my students and guess what? I couldn't log on, the grid was shut down due to some maintenance (without prior warning). This is also what happened when I first tried to enter Second Life. Not a very warm welcome, right? In Second Life they have scheduled maintenances at least on a weekly basis (usually sometime on Wednesdays). Yeah, it's great that they take care of the grid, but I these downtimes are too disruptive. In real world you don't get kicked out of your classroom once a week because the maintenance guys need to fix the classroom. The Second Life environment isn't very stable, and at the moment it is still often buggy, which is a problem if you'd want to use it for education.

Cross platform support
Moove, Kaneva seem like great worlds, but I can't yet get in them. Why? Because I'm on a Mac. I'd really like to be able to choose between different virtual worlds, but I'm stuck with Second Life for now. That is why I also think it'd be great to make virtual worlds work in web browsers. Some great projects that are trying to achieve that are under development - Croquet and Ogoglio. I just watched some screencasts about Ogoglio on YouTube and I must say I'm really impressed. (The world is still quite crude, but it looks very promising. The way it displays pictures and text from other websites through XML looks amazing - especially when compared to Second Life!).

Better Web 2.0 support

Second Life may look like the next generation of Web, but when you really think about it, it lacks some Web 2.0 features that we all came to like. Some things that I miss: a more powerful search (where is Google? :) ), the ability to tag objects (and people), I'd also love to see recommendations for places and objects (users who bought this also liked..., users that visited this place also enjoyed...). You do have some sort or a rating system, but here is what the official Second Life site has to say about that:
"Ratings have no functional effect on your Second Life — they're vanity numbers, and some Residents prefer to do other things with their L$ than rate, such as uploading (from File menu) new media to use in their inworld creations.

Tip: if you wonder how someone came to have ratings in the high hundreds of even thousands, it's likely because they're an older Resident, from a time when ratings cost L$1 apiece."
Great. Ratings have no functional effect and you have to pay to give them? Hm, doesn't really sound like Web 2.0 to me... I sure hope the Web 2.0 features and values will not be forgotten or lost in the Web 3.0!

Improved mobility

Soon we'll be able to use virtual worlds on our mobile phones, but I also hope that more virtual world will provide the ability to do some work offline. We do have all sorts of mobile devices that can get us online, but the Internet isn't available everywhere, especially when we travel. Just like I can write this blog post without being connected to the Internet, I think it'd be cool to be able to, for example, edit your avatar offline. (Moove already supports this - I hope it becomes a standard feature in virtual worlds).


So, these are just some thoughts about potential improvements of virtual worlds. I already wrote some thoughts about the potential future of 3D virtual world in my introductory post about Second Life. I like the idea of a 3D Web future, but I agree with Vicki - we need to support further development of virtual world that will be safe, enjoyable, user friendly and easy to control in educational settings. As educators I think we should talk about potentials and problems of 3D world and encourage our colleagues to try out new technologies. You don't really fully understand a technology unless you try to use it and really experience it first hand - as Vicki puts it: "second life learning is first person learning". I hope all these discussions we are having will motivate more educators to explore virtual worlds and share their personal experiences. I find personal accounts of Second Life adventures and explorations much more valuable and interesting to read than official manuals. Do not be afraid to try out virtual worlds and if you think you can't handle it on your own, ask for help! I'm more than willing to give you a short introductory tour, and I know that so are many other educators that are working in Second Life.

And now is your turn dear reader - what is your opinion about virtual worlds? Do you think we'll be able to use the potential they are offering us? Are we ready for the shift into virtual 3D workplaces?


By the way - some interesting resources for those interested in virtual economies:


Note: This is just an archive post. The blog has moved to a new home at blog.ialja.com, where you will also find a copy of the entire blog.